

Testimonial: “I want to thank you guys for helping remake Zoombinis logical journey on Steam. Late-breaking work presented at the ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 18), Montreal.Ģ016 Association of American Publishers (AAP) REVERE Award, Beyond the Classroom, Play categoryĢ016 Parents' Choice Awards, Silver HonorĢ016 Kidscreen Awards, Finalist in Best Learning App - Tablet Category Labeling Implicit Computational Thinking in Pizza Pass Gameplay. Rowe, E., Asbell-Clarke, J., Baker, R., Gasca, S., Bardar, E., & Scruggs, R. Paper submitted to the Technology, Mind, and Society conference, October, Washington D.C.


Modeling Implicit Computational Thinking in Zoombinis Mudball Wall Gameplay. Manuscript submitted for publication in Educational Assessment.Īlmeda, M., Rowe, E., Asbell-Clarke, J., Baker, R., Scruggs, R., Bardar, E., & Gasca, S. Assessing computational thinking with gameplay process data. Rowe, Rowe, E., Asbell-Clarke, J., Baker, R., Scruggs, R., Gasca, S., & Bardar, E. Original Educator Resources and Materials (developed for the 1990s Zoombinis release).
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Devices: Desktops or laptops running Chrome OS, Windows, or Mac OSĬommon Core/Learning Objectives: Common Core Standards for Mathematical Practice, Computer Science Standards (CSTA), logical thinking, comparing, grouping, graphing, sorting, and algebraic thinking.
